Montagne des rochers hurlants

Une petite boucle video faite sur Smode, le logiciel de compositing temps réel que l’on développe là ou je bosse (pour télécharger la version gratuite :

Desert Storm

A speed composition entirely made on Smode in about 30min. Everything is animated procedurally. You can see the curve I used to animate the trees rotations and the plane used to generate particles collisions and shadows on the ground.


A little composition, composition made on Smode (forgot to put an alpha choker on one of the images god damn it) :

Visage souriant

Un visage souriant, fait sur smode avec des coubes, des points et des boucles.

Seeking Eye

Some content fully generated on Smode with two torus and some loops.


Digging in camera mapping on SMODE (WIP)

A multi camera-mapping animation made entirely on SMODE, our real time compositing engine. This composition run at more or less 30fps on my computer (GeForce 780 GTX, core i7, lot or RAM). Waiting new implementations to do some more animations and visual effects if I have the time.
This one is a WIP, made in 2days. Here are some screenshots of the set up and a little video ^^.

Some moired stuff

Some little moiré effects made quickly on smode, inspired by Mustach Martin the Hanceman and his psychedelic compositions.


Underground Smode camera mapping WIP

Here is an old matte painting of mine, I did the set up again in smode to try and test some of the new features of our software. This is a rough wip, the idea will be to try to do a little 2D/3D animation to test the new curve editor system of the soft ^^.

Here is some images of the smode setup and current results. On the last image you can see the vizualize tool (the green arrow) activated, this one allow you to see only a sub composition or isolate a 3D element. In this case, this is a composition projected on one of the 3D elements with one of the projections cameras.

You may notice some repetitions in the video stockshots (like the fire going out of the chimney), but as the composition runs in real time, this duplications are made in order to limit the acces to the hard drive and keep the framerate a little bit higher.



Qui pisse contre le vent…

An old speed painting I made, quickly animated on Smode ^^

Qui pisse contre le vent...

Peinture sur Photoshop

Particles Boum Boum

Some real time particles experiments made on Smode, as the video used for the displace is a low quality HAP you can see the artefacts of the video compression over the ball displaced.