A multi camera-mapping animation made entirely on SMODE, our real time compositing engine. This composition run at more or less 30fps on my computer (GeForce 780 GTX, core i7, lot or RAM). Waiting new implementations to do some more animations and visual effects if I have the time.
This one is a WIP, made in 2days. Here are some screenshots of the set up and a little video ^^.
Here is an old matte painting of mine, I did the set up again in smode to try and test some of the new features of our software. This is a rough wip, the idea will be to try to do a little 2D/3D animation to test the new curve editor system of the soft ^^.
Here is some images of the smode setup and current results. On the last image you can see the vizualize tool (the green arrow) activated, this one allow you to see only a sub composition or isolate a 3D element. In this case, this is a composition projected on one of the 3D elements with one of the projections cameras.
You may notice some repetitions in the video stockshots (like the fire going out of the chimney), but as the composition runs in real time, this duplications are made in order to limit the acces to the hard drive and keep the framerate a little bit higher.
Here are some scenery I made for several TV show the past year using Maya / Photoshop / After Effects / Smode
A matte painting made this afternoon on photoshop.
Tracking / Camera Mapping / Compositing made on Nuke
And a second one, made this afternoon too. I have tested a set-up to incrust a matte painting with a very wide angle. The background is just a test image.
Tracking / Camera Mapping / Matte Painting / Compositing made on Nuke
Here is a Camera mappig made with a friend, Victor Fleury, based on one of my painting :