Archives de tags | compositing

Montagne des rochers hurlants

Une petite boucle video faite sur Smode, le logiciel de compositing temps réel que l’on développe là ou je bosse (pour télécharger la version gratuite :

Desert Storm

A speed composition entirely made on Smode in about 30min. Everything is animated procedurally. You can see the curve I used to animate the trees rotations and the plane used to generate particles collisions and shadows on the ground.


A little composition, composition made on Smode (forgot to put an alpha choker on one of the images god damn it) :

Underground Smode camera mapping WIP

Here is an old matte painting of mine, I did the set up again in smode to try and test some of the new features of our software. This is a rough wip, the idea will be to try to do a little 2D/3D animation to test the new curve editor system of the soft ^^.

Here is some images of the smode setup and current results. On the last image you can see the vizualize tool (the green arrow) activated, this one allow you to see only a sub composition or isolate a 3D element. In this case, this is a composition projected on one of the 3D elements with one of the projections cameras.

You may notice some repetitions in the video stockshots (like the fire going out of the chimney), but as the composition runs in real time, this duplications are made in order to limit the acces to the hard drive and keep the framerate a little bit higher.



Qui pisse contre le vent…

An old speed painting I made, quickly animated on Smode ^^

Qui pisse contre le vent...

Peinture sur Photoshop

Argh mon bide !

Two old paintings of mine quickly animated on Smode

3615 Drake Ulla

A little video quickly made on Smode with some PNG and HAP videos I had on my computer. I put the first and the final result here. And some screenshots of the software itself.

The main theme of this work was the castle of Dracula. I left some screenshots of the smode’s tree. Final composition is running at more or less 42fps on my laptop (core i7, 12Go RAM, GeForce GTX 960m)

As always, free beta version of the software can be found here :

Generative Psyche

A composition made in Smode ( in different states. Basically it’s a Black and White rotating cube with a lot and lot of deformers. Moving it’s actually quite relaxing, maybe i’ll try to publish a gif of it later.

Future Akhb

Another scenery made in Smode, the real-time compositing engine i’m working on. Entirely generative (no textures, no sprites, only mathematics). You can test the demo here :

Future Akhb

Super Nova

Two phases of many of a real time composition I made on SMODE (avaiaiaiable here : ) :