Archive | février 2016
Reel 2015
Here are some scenery I made for several TV show the past year using Maya / Photoshop / After Effects / Smode
Future Akhb
Another scenery made in Smode, the real-time compositing engine i’m working on. Entirely generative (no textures, no sprites, only mathematics). You can test the demo here : http://www.smode.fr
Super Nova
Two phases of many of a real time composition I made on SMODE (avaiaiaiable here : www.smode.fr ) :
Smode Generated Content
Here a little procedural scene generated in a real time compositing engine. You can do it yourself by following this tutorial I made: http://smode.fr/doc/Tutorials/ProceduralTerrain/Overview.htm