Archive | février 2016

Reel 2015

Here are some scenery I made for several TV show the past year using Maya / Photoshop / After Effects / Smode

Generative Psyche

A composition made in Smode (www.smode.fr) in different states. Basically it’s a Black and White rotating cube with a lot and lot of deformers. Moving it’s actually quite relaxing, maybe i’ll try to publish a gif of it later.

Future Akhb

Another scenery made in Smode, the real-time compositing engine i’m working on. Entirely generative (no textures, no sprites, only mathematics). You can test the demo here : http://www.smode.fr

Future Akhb

Super Nova

Two phases of many of a real time composition I made on SMODE (avaiaiaiable here : www.smode.fr ) :

Smode Generated Content

Here a little  procedural scene generated in a real time compositing engine. You can do it yourself by following this tutorial I made: http://smode.fr/doc/Tutorials/ProceduralTerrain/Overview.htm

Procedural Terrain Generation